“We drew from because in the storylines that we're developing for the games we're making, we like to engage players in the storytelling. The story will unfold differently depending on which route you go.ĭeveloper Eidos-Montréal made its name with Deus Ex, and fans of those games will be pleased to hear they were a big influence on the design of Guardians of the Galaxy. You’ll be given small choices, such as choosing a side in a team argument, as well as big ones, like deciding which of your teammates to sell off in order to hoodwink Lady Hellbender.
How this story unfolds will generally be the same for all players, but how you get from beginning to end will differ depending on the decisions you make. If we're going to go and give room for these characters to get fleshed out in a narrative-driven action adventure game where the psychology and the personality of the characters really comes through, this is probably a really interesting way to go about it.’” “We thought, ‘Well, that hasn't really been explored very much in video games. That's the kind of teamwork that most people know in real life,” Fortier said. Sometimes we're in a bad mood one day, or we're very adamant about a certain thing or we're very passionate about it, and you have to navigate those waters. When we work with our creative team, sometimes we don't agree. “One of the things we asked was, well, what if we experienced teamwork from the inside? From controlling one character? In real life it's kind of like that. In a sample of gameplay footage, different abilities were combined together to devastating effect, such as freezing a slime enemy with Quill’s elemental guns and smashing it to pieces with Drax.Įidos Montréal senior game director Patrick Fortier explained why they chose to make Star-Lord the sole playable character, as opposed to giving the option to switch between the Guardians. Drax is a powerful brawler, Gamora is a quick, high-damage assassin, Rocket does AOE damage with all manner of guns and bombs, and Groot is the protective tank of the group. They are not directly controllable like Quill rather, Quill gives them commands to unleash different attacks. The other Guardians – Drax, Gamora, Rocket and Groot – follow Star-Lord around to engage in quippy banter and assist in combat.
Blue Sky while slaying a slimy alien beast.
2 where the heroes jammed out to ELO’s Mr. It’s reminiscent of the opening battle in Guardians of the Galaxy, Vol. After building a meter by engaging in combat and using a wide variety of attacks, Quill can call a “team huddle” and choose a song to inspire them in combat, enhancing the group with various boosts and a glowing energy effect. That’s right, Peter Quill’s extensive musical knowledge factors into the game. The player controls Star-Lord and is given access to all of his signature gadgets, including jet boots, elemental guns, and even Peter’s Quill’s coveted walkman.